Hi gang, I’m back from my island expedition, which included an effective TCU run with my newest silly jank (Well Connected Zoey), so I’m below for some at the very least somewhat warm considers Where the Gods Dwell. This is a fascinating card, as well as one that’s quite hard to properly review. In a manner, it appears nearly like an upgrade from Solemn Mirror/Soothing Melody, inasmuch as it’s a limit one per deck Guardian accessory possession that gives healing. However, it’s additionally obtained something in common with the Hungering Blade, specifically that it gets more powerful the even more enemies you kill. Plus, obviously, a repeatable counterspell result. It has a lot to offer. If you’re playing a typical kill-the-enemy Guardian, the effect of Dream Eater has a great deal to supply. Some of the icon tokens can really mess up your day, as well as recovery synergises well with Guardian tanking effects. It’s obviously far much better in scenarios with great deals of adversaries (especially so in The Desire Eaters, because Abounding enemies will certainly charge it up for each member of the throng slain).
It consequently additionally ranges really highly by gamer count, inasmuch as if you are a dedicated monster-hunter, even more cards will be drawn from the encounter deck as well as a result more opponents will certainly generate for you to eliminate as the player matter boosts. Guardians also do not have much competition for the slot – Leo Anderson could desire a Lucky Cigarette Situation as well as Tommy Muldoon has a variety of powerful Survivor talismans, but in Guardian itself there’s the Solemn Mirror as well as Authorities Badge (I guess). You can slot a duplicate of this card into your deck without fretting way too much – thinking you can manage it in regards to exp. So its actual cost-effectiveness is up for dispute.
It just does something if you can obtain it into play and after that kill some adversaries, so in that respect it has a similar issue to the Hawk-Eye Foldable Camera, in that you need to draw it as early as feasible in order to benefit from its effects, however much like a Seeker or Mystic with the HEFC, you have other concerns for mulligan (when it comes to a Guardian, that would be a tool, some soak as well as possibly some static boosts or components of an engine). This is exacerbated by the restriction 1 per deck as well as the truth that there’s very little in the means of in-class ways of browsing it out of your deck (Tommy can do dredge, Roland can pack some seeker draw as well as search, and there’s always Backpack and Tetsuo Mori), unless a pleasant applicant wants to provide you No Rock Unturned (5 ), so there’s a good chance that it will certainly wind up hidden deep in your deck and also will not be available for much of the situation.
There’s a fascinating little gameplay that goes into whether you choose to change it – transforming the Vacant Vessel is a cost-free trigger, so you can wait up until you have greater than 3 charges accumulated so as to maintain it online for longer. Guardians likewise have a great deal of things to spend their exp on, so it may be extremely hard to validate dropping 4 exp on Vacant Vessel. I believe its power is eventually hugely variable, affected by everything from your demand for healing, the number as well as results of icon tokens in an offered campaign/scenario, your economy, the number of adversaries drawn, as well as the level to which you focus fully on combat. In terms of who may want it, it does synergise with impacts like Solemn Pledge as well as Self-Sacrifice, allowing you to take damage as well as horror for allies and afterwards passively heal it up without requiring to spend activities to do so, yet because means it competes with every resource of take in the video game.
It likewise synergises well with results that attract several disorder symbols, by enabling you to select a sign token in order to terminate it and also pass the examination while having a heal, along with any of the impacts that allow you to take opponents for various other players (e.g. Put-down or “Let Me Manage This!”). For particular investigators, Mark Harrigan might really like it – he’s definitely enough of a battle monster to be able to charge it up, his integral card draw assists you obtain it into play earlier, and also a continuous trickle of recovery assists him use Sophie as well as undermine his reduced Peace of mind; nonetheless, he likewise truly likes Hallowed Mirror already, as well as is it worth the 3 additional exp for Relic Seeker? Zoey has significant card draw problems and also her high Health/Sanity total amount implies that she’s less looking for the recovery, so I don’t see it being terrific for her, though she is likewise most likely to intend to eliminate as several opponents as feasible.